Board Thread:King for A(nother) Day Discussion/@comment-39948022-20191218215033/@comment-72.71.196.125-20191218221931

Here's the thing, there's reasons for both.

1. Because the King for a Day characters don't really seem to fight, per say, or if they do it happens "offscreen". Which considering characters like HOBaRT or Mariya who don't really have any fighting prowess vs. characters like MAP or MissingNo. who would be overpowered, obviously the main focus is on the characters and not their matches, the inverse of Smash Bros.

2. There is actually a reason for the lack of personality in Ultimate is 1. Because a lot of the characters either don't speak much (Mario), are silent in their home series (Ness & Lucas), can't talk (Pokemon), or just can't talk at all (R.O.B., Pac-Man, etc) there wouldn't be that much to gain anyway, unless they spoke via text in which case some characters like Mega Man, Banjo, and most of the Mario characters would gain from it, and depending on portrayal the Pokemon could speak in text too like the Mystery Dungeon series. and 2. Because Sakurai got irritated that the Subspace Emissary cutscenes were all put online, which he felt ruined the suprise and the story, which is why Smash 4 had no story/adventure mode at all, only having Smash Run and whatever the fuck the Wii version had with Miis, he calmed down a bit though enough to put in World of Light, but purposefully only put minimum cutscenes, just for encountering bosses like Gallem several seconds long so leaking them is pointless, and the main cutscene of the entire mode was already used for the game's trailer so leaking that as well is pointless.

So in a nutshell it's because both are made for two different purposes.

Smash Bros. is a legit fighting game, and thus emphasis has to be made on balancing and the moves of the characters just like most fighting games have minimal storylines and interactions (Street Fighter, King of Fighters, eariler Marvel vs. Capcom) while King for a Day doesn't have to worry about that and instead puts the empasis on the characters, their personalities due to being an unconvientional "fighting game" that focuses on the music above all else. And considering the only actual game we got out of it was a shump version of the end credits for KfaD1 like the credits of Brawl were, the SiIva Team's pretty happy in keeping it that way.