Board Thread:King for A(nother) Day Discussion/@comment-33237367-20191002235350/@comment-38782542-20200115005824

TonyExists wrote: 71.161.203.37 wrote: MissingNo.'s Final Smash would most definitely be Super Glitch. While MissingNo. itself doesn't have this move, it's basically a disambiguation name for a whole lot of glitched up Pokémon moves that usually are extremely volitale and end up destroyign and corrupting games beyond repair.

Considering how many there are, and of course, being glitches, their myriad of diverse effects it's gonna be hard to single them down, but I'm scanning it and I feel like the "most famous scenario" the "'TMTRAINER' effect" is a good starting point.

MissingNo. activates the move as a Final Smash, before the game "freezes" and the music fades out. MissingNo. is locked in place and cannot move the entire Final Smash, but a Gen I dialogue box appears at the bottom of the screen akin to Triple Finish in the real Smash Bros, but instead it fills up with garbage glitched text as MissingNo. is healed back to 0%. The opponent is poisoned, frozen and burned all at once, rather obviously causing a ridicious and deadly amount of damage, the frozen effect also probably causing the opponent to fall offstage, if not, when they unfreeze at the same time MissingNo. reaches 0% all accumlated damage and knockback given from the poison, fire and any other attacks given to them by either MissingNo. or another third player before the Final Smash was activated is given at once, pretty much instantly KOing them. MissingNo.'s attacks will also be slightly stronger after using the Final Smash to simulate the glitched level increase in the original source material, but only by about 1-2% for balancing, although it's knockback is noticably increased.

I had  no idea about the huge set of glitch moves... so you get the best idea award for knowing your s*** although i would heavily nerf it as most final smashes have a chance of survival