Board Thread:King for A(nother) Day Discussion/@comment-43491575-20190924224239/@comment-71.255.115.73-20190925050121

Another idea is WHAT would be the stages exactly. Now that's a tough one. However the way I'm imagining it with these since a lot of them like obviously the Unknown Dungeon, don't have the possibility of being able to be treated like a Smash Bros stage since they're enclosed, I imagine them as kind of acting like a combination of fighting games, considering that's kind of what the King for a Day Main Theme is kind of meant be according to dante, he took inspiration from multiple fighting games and just tried to make something that to him sounded like it fit in a fighting game.

It would more than likely be an open space you could move around in like in Tekken or Sonic the Fighters, but since making 3D models would kind of retract from the art style I don't know, but that's kind of what I was going for with a lot of these, maybe just as like flat 2D stages like Street Fighter. They would also however have stage hazards, making them more akin to Smash Bros in that respect. In my opinion a UI like that of M.U.G.E.N. would be best, with a Street Fighter-equse health bar, and a power meter for unleashing powerful attacks that increases if you get hit or make a combo longer than 5 hits in a row with you being rewarded more and more power for longer uninterrupted combos.

Some obvious ones I can think off would be the following, although creating stages based on characters like Nico Nico, HOBaRT or Ajit Pai is kind of hard considering they either come from websites, or just don't have much to work with directly related to their character (i.e. just giving Ajit something from Evangelion, although that COULD work if no other sources can be found)

That Mars background from the Dame tu Cosita 'music video' {Dancing Alien Team, couldn't think of anything for Men in Black right now .-.} (Nondescript Martian landscape, basically your Final Destination, flat and hazardless.)

that one non-descript boxing ring Dedede shows up in a lot in his boss battles {Dedede obviously} (Kirby's Dream Land, Kirby Super Star, Kirby: Squeak Squad, not that much different from Boxing Ring in the real Smash I guess, save for the removal of the stage lights hazard that stage has, as well as the two walk-offs [or ons, depends what you use them for really] on either side)

Unknown Dungeon {MissingNo.} (the Gen I name for Cerulean Cave, thought about it while looking up Mewtwo. It's a Gen I location and just spooky enough to somewhat fit MissingNo. although not really I guess. Mewtwo could act as a stage hazard, sending tornadoes at the fighters via Psywave like in the Pokemon Manga [which also fits MissingNo. as it's known to be surprisingly dark, with things like blood & violence, undead Pokemon and pretty dark shit, like for example the dude who created Mewtwo in it knows where he is due to contaminating his own arm with cells to make it, and said cells are spreading up his arm and to the rest of his body, pretty girm shit for Pokemon], and the various Pokemon living in the cave like Golbat, Arbok and Parasect could also show up and be annoyances, such as Golbat or a group of Zubats rushing forwards in the air to knock over players by being disturbed, Arbok biting anyone too close to it or Gloom just standing around and poisoning anyone that's thrown into it.)

Hakurei Shrine {ZUN} (Kind of an obvious shoe-in since it's where the main protagionist of the Touhou Project, Reimu Hakurei lives. After reading/scanning it's article on the Touhou Wiki, I imagine the fight taking place in front of it, with random people occasionally coming to watch. The main stage hazard would be the Three Fairies of Light flying in to play pranks on and fuck around with the players by status effects, i.e. blinding a random fighter with their many light-related spell cards [i mean it's right there in the name], watching the chaos happen, then flying off, kind of similar to Twinbellows' animations on the Gerudo Bridge stage in the real Smash.)

A concert? {Pitbull} (I mean... there's not really much else you can do there. Maybe have the hazard be falling off the stage, idk More like a disambiguation for all of the musician characters, and the stage randomly changes to suit the types of shows Pitbull, Weird Al, Eminem and Daft Punk put on respectively, and stays that way for the whole match. It would also show the characters fighting on the large screen used to zoom in on the preformers, and maybe the stage hazard would be if you beat up the equipment enough during the fight it begins to fail, although aside from spotlights and special effects failing, dunno how that would actually effect the match.)

Planet Namek {Dr. Piccolo} (Another obvious one, it'd be pretty much identical to it's appearance in the Dragon Ball Z: Budokai series, with the only difference being the battles are obviously only on the ground. Maybe have either Frieza, Nappa or Raditz being stage hazards, flying in to battle the players, basically akin to like an AI-controlled character with their own moveset, like Flying Man in Smash Bros. or Cut Man in Smash Bros. Crusade, but more complex, hell maybe just have all three showing up at random times, pretty sure Frieza would be rare though, hell through Kid Buu in there too. An extra thing to make it an accurate stage hazard would be to have the houses fully destroyable like most props in the DBZ fighting games, and can be destroyed by both players and the other Dragon Ball character cameoing. This however comes at a price as if you start breaking TOO many you run the risk of breaking one with Krillin, Trunks or Gohan in it [not Goku since he's canonically in a coma from ligma] who will then get pissed off at this nonsense and all the destruction and join the fight also, as a plus however they'll fight anyone, meaning you can get them to get rid of Nappa n co. if they get hit by them and their AI's actually smart.)

Krusty Krab {Mr. Krabs} (The fight takes place inside the Krusty Krab with the stage hazard being random tables you can knock over [some complete with customers even for comedic effect, maybe you'll even have Fred show up and use his famous catchphrase] and into other fighters to cause damage, interuppt combos and knock them to the ground with random flying tables, stools and customers, basically acting like Pac-Man's Hydrant but without the water, as Squidward cameos in the background, sleeping on the job, then startling awake and ducking and hiding if anything flies near him or his cashier area is hit. Food dropped on the floor could also become slip traps, food like Krabby Patties or kelp fries would be one use, as you just slip on it and it flies away, but soda wouldn't be, it would create a slip trap until it eventually soaks into the floor.)

Forest Maze {Geno} (Large open area with several tree stumps that can not be destroyed. Wigglers will periodically emerge from these and wander around them, before going back in. They cause contact damage if fighters are thrown into them, yet will however became angry and begin chasing whichever fighter touched it if a fighter hits it's back somehow, or manages to jump on it. They however are fairly weak and can be dispatched with only a couple of storng moves akin to a Smash Run enemy. Mushrooms also grow randomly about and crouching and hitting them will actually restore a small amount of health. Another hazard lurks off-stage entirelly in fact, as hidden somewhere else in the trees Bowyer has decided to use the fighters as target practice. His arrows will fall from the sky at random times and stick in the ground, although they don't do anything afterwards and just blink out of existence after a bit so the ground doesn't get too cluttered. His arrows will instantly throw a player not already on the ground to it forcefully, and will pin fighters in place if they're hit by it on the ground allowing their opponent some free hits.)

I have other ideas, but it's late at night for me so I'll post them in the morning if I remember. Night y'all.