Board Thread:Fun and Games/@comment-29980193-20200101082218/@comment-29980193-20200115203013

Super10ZX wrote: Actually, thinking about it more, DJ Professor K could possibly be interesting in Smash. Though I'm not gonna give my full support or mark him down on my wanted list just yet. I feel I need to see a Professor K moveset that really seems fun and unique before doing that. And hopefully Chiaki's moveset project will do just that.

I guess as a suggestion for it, I wouldn't give K a moveset that someone like Beat would have. I know K is an unlockable character in JSRF, and he goes around doing the same graffti rail grinding stuff as the others, but that's not what I think K's moveset should be. I feel it should focus on K's music and the radio station and a few other things he does, with a few graffti moves mixed in like just using a spray can.

The difference between making a hypothetical Smash moveset and a hypothetical KfAD moveset are the sources I can pull from.

Let's look at Papyrus for example. Back in my moveset for him I suggested using Tetris Blocks as a recovery. That makes sense, since Tetris is a part of Papyrus's sources. But in the case of a Smash moveset, that would be out of place. There are different sources to look at. For a KfAD Moveset I can use the source list, but for a Smash Moveset I focus on source material. It's why characters like Banjo are 1 to 1 with their game.

When I get around to K, it'll be just like Papyrus. Mostly pulling stuff from other SEGA games, while still focusing on K's core as a character. In a hypothetical Smash Moveset, I agree in that music should be the key point of his character, but I don't think graffiti would be completely absent. I mean, when you got an NPC who's only been in 2 games, it's kinda hard to make a Smash Moveset, but yeah.