Board Thread:Fun and Games/@comment-31549837-20200115185054/@comment-71.161.209.209-20200626162459

Yeah, I understand your comment on SMPRG. I did only choose select quotes, so apologies for trying to makehim look bad.

Also keep in mind a lot of what I said about Alpha Dream being a second-party studio. As aside from Majora's Mask and Metroid, which were supposed to be dark on purpose Nintendo's two darkest franchises are second-party (Pokemon) and semi-second-party (Kirby) so they can dodge a lot of aspects and I believe that's why we were still getting deep stuff with the Mario characters long after Sticker Star via the Mario & Luigi series.

Also here's a direct quoting of the link since it won't allow me to post the actual link due to it being from FunnyJunk, and linking to it's pop-up in Google doesn't work:

In 2003 he described his "fundamental dislike" of the role-playing game (RPG) genre: "I think that with an RPG you are bound completely hand and foot, and can't move. But gradually you become able to move your hands and legs... you become slightly untied. So what you get out of an RPG is a feeling of happiness. But I don't think they're something that's fundamentally fun to play. With a game like that, anyone came become really good at it. With Mario though, if you're not good at it, you may never get good."

I would like to however again repeat what I said, in that Miyamoto, obviously being Japanese, really only played JRPGs like Fire Emblem and Dragon Quest with a heavy emphasis on strategy and leveling up, when he played a non JRPG RPG title, namely Mother 2, he did have favorable things to say about it, and Sticker Star was his attempt at making an RPG, with the stickers replacing experience points but still giving the player the same concept of 'leveling up' and getting more powerful, but replacing an experience system and levels in favor of just finding more and more powerful stickers in the world, to encourage exploration and not sticking to the beaten path, something he did in both 3D platformers SM64 and Odyssey.

So it's more like he doesn't like RPGs themselves, but isn't opposed to their concept if he can translate them into his ideals, and considering as to how of his philosophy is always do new things which is why we got stuff like Labo, makes sense he would try and put Mario in an RPG as well, he's been in platformers, puzzle games, fighting games, and even a strategy game with Mario + Rabbids, to be honest if it's not a shooter or something mature, it's a genre I fully expect Mario to enter at some point.