Board Thread:King for A(nother) Day Discussion/@comment-33237367-20191002235350/@comment-29980193-20191011054242

Let's revive this with the last contestant revealed, Law and Disorder! Something I should point out, Phoenix and Monokuma have different movesets. If playing as Phoenix, Monokuma rides on his back, and if playing as Monokuma, Phoenix chases after Monokuma. (Phoenix has no hitbox or hurtbox here) Phoenix is slightly above average weight and is fairly agile while Monokuma is lightweight, and one of the most agile characters.

WARNING: DANGANRONPA SERIES SPOILERS IN THIS MOVESET

Phoenix's normal attacks basically make references to things he does in UMVC while Monokuma's make references to characters and executions from the Danganronpa series, while also having Monokuma use his claws. I should note that Monokuma has a grapple, using the chain used in the first execution of every Danganronpa game.

Neutral B: For Phoenix, it has him do his most famous technique. Object! Phoenix can charge and store it like Samus's neutral B, and it has a fairly large hitbox. Also, if it hits a projectile, it reflects it back at the opponent. As for Monokuma, he takes out the bazooka he uses in an attempt to kill Akane Owari in Danganonpa 2. It can be charged, and does a lot of damage on impact.

Side B: For Phoenix's Side B, he uses his magatama that was given to him by Maya Fey. He summons a chain that can pull the enemy closer to him. Once they're close enough to him, three psyche locks appear over the opponent. The enemy is not allowed to move in this state. Phoenix can combo his opponent and break the psyche locks, and if he breaks all three, the opponent is launched far, think being hit by Cloud's Limit Break Down B at 75%. However, the psyche locks take around 25% each to break at 0%. They do get weaker as the enemy gets to a higher percent. As for Monokuma, his side B are the Spears of Gungpir, used to kill Mukuro Ikusaba in Danganronpa 1, and possibly Chiaki Nanami in Danganronpa 3. Monokuma charges up, and spears emerge from the ground. Like Roy's Flare Blade, the charge cannot be stored forever, at msot around 5 seconds before they hit. However, like Ridley's Down B, if the spears hit at the tip, the opponent is stunned while dealt major damage, leaving Monokuma there to make a deadly blow.

Up B: The Up B's are fairly simple. Phoenix's Up B has Maya Fey appear and, in a comedic fashion, give him a boost. As in she tosses him up, like what any good friend would to to help you in this situation. Phoenix doesn't go super far, but it's a fairly decent recovery. As for Monokuma, he propels himself upwards with the rocket seen used to execute Jin Kirigiri in Danganronpa 1 and Kaito Momota in Danganronpa V3. This goes straight upward, with great vertical distance, but very little horizantal distance. It then goes downwards, like the Super Dedede Jump or Aether, and if you fail to grab the edge, Monokuma's stock is gone.

Down B: If you hold Down B, you can switch between Monokuma and Phoenix. However, both still have a special move if you simply tap. For Phoenix, he kneels down and picks up a random piece of evidence. Evidence powers up Phoenix's attacks and increase the distance of his recovery, so it's better to have more. He can only have 3 at a time though, and the boosts depend on what he has. He cannot switch evidence unless he loses all of it by switching to Monokuma, or by being KOd. As for Monokuma, he self destructs, like when Mondo attacked Monokuma in Danganronpa 1. This deals a 25% of damage to Monokuma, but double that amount of damage to anyone nearby him.

Astral Finish: For Phoenix, he unleashes a large OBJECTION! hitbox in front of him, and if an opponent is caught, they are trapped in a cinematic FInal Smash. Phoenix Wright fires a barrage of evidence at the opponent, ending with one final TAKE THAT! before the opponent is launched, or automatically KOd at above 100%. As for Monokuma, he slams a large punishment hammer in front of him, and executes the opposing fighter. The execution is unique for each character, for example, Geno would be sent flying back into the stars, Thanos would be cut clean in half, HOBaRT would face a fate similar to Teruteru, etc. This KOs at above 100% of damage, otherwise they're just launched.

Law and Disorder are unlocked after 300 Matches are played, after sucessfully betting 10 times in a row on Spectator Matches online, or beating Arcade Mode with every other character.

Phoenix's recolors are as follows: A red suit based on Edgeworth, a green suit based on Gumshoe, an orange suit based on Larry Butz, a dark green suit based on Godot, a bright red suit based on Sissel from Ghost Trick, an alternate costime based on his college outfit from the Trials and Tibulations DLC, and lastly, another alternate costume based on his outfit after he lost his Attorney's Badge.

Monokuma's recolors are as follows: A recolor based on Monomi or Monophanie, one based on Mondam, one based on Monokid, one based on Monosuke, one based on Monotaro, one based on Shirokuma, and one based on Kurokuma.

The home stage is the court from Phoenix Wright, except with some Danganronpa based differences. Numerous Ace Attorney characters are seen on signs with pink bloody Xs over their face, like the signs seen for a dead character in Danganronpa trials. The stage also rotates ina  circle, like the circular class trial rooms. The stage itself fights in the center of the trial room, with the background turning like Spiral Mountain, however the platform layout doesn't change, always one platform on the left and one on the right, and it is always turning.

Phoenix's first taunt has him point toward the screen objecting, like we always see him do. His second taunt has him think to himself like his thinking sprite. His last taunt has him pull out a paper and read it, the paper probably being about a crime. Perhaps the crime on Mr. Bean? Monokuma's first taunt has his eye glow as he points his claws at the screen. His second has him sit down and howl in laughter, and his third has him become buff Monokumafor a split moment.

Phoenix's first victory has him cheer with Maya Fey as Monokuma yells from the background. Maya of course suggests they all get burgers, like she always does. The second has the words NOT GUILTY appear on screen as Phoenix smiles and scratches the back of his head, slightly embarassed, while saying "Wow, I didn't think we could make it through that one!" as Monokuma sighs. The last one has confetti fall from the screen, like it does during a not guilty verdict in the Ace Attorney series, and the team strike a pose just like their KFAD2 artwork. This is the pose where Phoenix would say a quote about his opponent, although I don't have any examples this time.

Monokuma's first victory has him appear with Junko Enoshima. Monokuma sits on his chair while Junko laughs and says something about despair as she has one of her arms around Phoenix Wright, who sweats nervously. The second has Monokuma jump off his chair and start dancing, like in the anime adaption of Danganronpa 1, or in the spinoff, Ultra Despair Girls. He asks Phoenix to join in, and he simply refuses. The last one has the screen turn red, black, and white. The words GAME OVER appear on the screen, along with the words "(Insert losing player) has been found guilty! Time for the punishment!" Monokuma is seen dragging the loser off by the neck using a chain, while saying a quote about his opponent or their incoming execution. As Monokuma leaves the screen, Phoenix runs in to try and stop it.

And on that note I certainly left you all in despair. This, again, took way too long to write. And I probably messed up with some of Phoenix Wright's moveset. But it was fun, and I freaking loved making this. Especially the stage, that was really fun to come up with!

Also, if I end up making another one of these, expect it to be DJ Professor K.