Board Thread:King for A(nother) Day Discussion/@comment-2604:2000:1101:202C:6840:3A18:205F:B201-20200112043801/@comment-71.161.203.37-20200113183134

Men in Black I feel like [https://www.youtube.com/watch?v=oyQp9n4IY3w Giygas Is Wounded! ] and Giygas Theme would fit a lot better for them.

Already Unrestrained HyperCam 2 has the exact same color scheme as Giygas and EarthBound is an extremely prominent source in their rips, so it entirely checks out.

For Weird Al, the boss would be Mr. Big from Michael Jackson's Moonwalker. I'd say that it would be a combo of both his 2nd and final boss fights, adapted for a Smash Bros. style fight akin to Porky. He used the mech from his final boss fight, (but for balancing reasons it's moveset is changed) while the walking turret things from his 2nd boss fight serve as obstacles, standing at the sides of the fighting area and firing, occassionally walking into the ring and making contact damage. Just like in their original appearance, they can't be attacked, so the player has to jump to avoid them. The top of Mr. Big's mech is a solid walkspace, which can be used to avoid the turrets, but to prevent camping the protective drones from his 2nd form will come in and fire at the player causing weak damage that interrupts combos, unlike the turrets however, they can be destroyed.

The moveset of Big himself is also altered, he has one attack where he opens his mech to fire missiles which look simliar to the ones he fires on the ground in his original fight. However it will jam open for a short while allowing players to hit it for multiplied damage. (You can still attack it normally, but only from the bottom, not the top, again to prevent camping which is explained away by how his sprites worked in the original game, attacking it regularly and not the core just causes less damage)

The Doctor is... eh. I feel like Ballos would work a LOT better in Smash's style as a boss. Plus his boss fight appears far too spoiler-heavy, Ballos just kind of showing up would still be a spoiler, but without knowledge of who exactly he is, it's less of one, akin to Porky's Mother 3 appearance in Brawl. Big spoiler in his home game, but he just kind of showed up anyway, and now because of said appearance pretty much everyone knows the identity of Master P now and his spoiler appearance is ten times more famous than his EarthBound one.

As for HOBaRT, Tikimon would work excellently as a Smash boss, just removing the part about throwing Cortex at him by replacing it with only being able to damage his head thus somewhat keeping how he's intended to be defeated. The part where you're supposed to throw him would instead be repurposed as a roaring attack that stuns players in it's range, he can no longer summon minions, but he would appear as a Story Mode boss with two players (or one player and an AI) fighting him at once, thus also replicating the dual character plot of Crash Twinsanity.

Iblis is a good idea, but unless he's made a generic boss a la Rayquaza, I don't know how it's boss battle mechanic could be incorporated into a Smash Bros. style. There's too much usage of the 3rd plane involved, but if the purple things were removed and his boss fight was condensed, I can definitely see it working, with the attack the eye bit and Iblis dropping stalagites. It kind of reminds me of Polygon Man in PlayStation All Stars with the whole "drops down onto the stage and allows you to hit them in a weak spot" bit. I feel like that's a pretty decent representation of '06's poor game design and translating poor game design into a boss fight is exactly what a "glitchy game rep" needs.

I still however think that Mephiles Phase 2 would make a good boss however, with him changing attacks depending on how much damage he takes. The beginning part of the boss battle with him summoning copies to crash into the stage would be his first phase, the third final part with him throwing shadow balls at the players would be something he would transition to after having at half health, and his monsterous second phase would be a last-ditch transformation at 1/3 health and the final phase of his boss fight, with him transforming back to his regular form when defeated. (Honestly I have no idea why they didn't put the fight in that order to begin with in the actual game. >_>)