Board Thread:King for A(nother) Day Discussion/@comment-33237367-20191002235350/@comment-71.168.86.4-20200210021007

Legit fighting game characters with simliar playstyles:

Peacock from Skullgirls, Duck Hunt and Mr. Game & Watch from Smash, Arakune from BlazBlue

To quote a Skullgirls Reddit thread: "Your goal is to put enough crap on the screen so your opponent can't hit you." She's super hard to predict due to her cartoony nature, goofy Supers and random teleporting, but due to how Skullgirls plays as a game attacks more startfowardsly than the other characters on this list.

Duck Hunt due to having a lot of disjointed hitboxes that don't actually come from the character themself attacking and Mr. Game & Watch due to his unpredictability via his large source pool of references to the many Game & Watch games and low framerate making it hard to 'read' him and tell what move he's going to use next

And Arakune due to being a character who's rather fragile, and yeets all over the place attacking at a distance with disjointed hitboxes to play keep away with opponents before using the Cursed mechanic to come in and deal massive damage close-up. To quote a GameFAQs post on him:

"Well runaway is definitely one of the things Aru is known for, and it'd be a shame to completely ignore a play-style that your character is capable of. Using Aru to get in your opponent's face and kill is also an option, but rushdown is kinda out of his element... To my understanding Aru's whole idea is maneuvering your opponent into situations that benefit you."

HyperCam is simliar, think of it as kind of like a combo of Game & Watch and Arakune without the Cursed ability but with Pac-Man's trapping abilities.

He's random, and while he can indeed be played by just yeeting random stuff out, fucking with your opponent and using your traps and many different moves you keep them on their toes. While yes, cheezing with multiple moves can be done don't do it unless you're just fucking around with buds.

HyperCam is basically a trap hit-and-run styled version of Hero in philosophy. Really fun play and fuck around with just like a lot of early YouTube content was just people fucking around and uploading stuff for their buds, but also a character that's designed to be random and barely predictable only if you know it's moveset well to reflect the super random nature of stuff like Stick Figures on Crack, YouTube Poops, and asdfmovie (still counts due to the earlier episodes) of being hilarious and random but if you already know all the jokes and what's coming (i.e. if you know it's moveset and what it can do very well when fighting it) then you can inticipate things like shock humor or earrape in YTPs and prepare yourself for them and thus not get effected. (i.e. for combos, setups with traps or moves, or hard-hitting moves because you know how they work)

Just one of the examples of how I try and work the character's philosophy and nature into how they play. (if i'm not being lazy and partially using smash moves for smash characters >_>) A lot of the others have a lot of background like this, but HyperCam is obviously the most developed since it's ma precious boi, so obviously more care was put into it. That and it has the oddest moveset potiental, probably only Etika is second and then Pitbull due to having to be unconviential with him and use stuff like song names and lyrics as moves due to lack of actual material.