Board Thread:King for A(nother) Day Discussion/@comment-2604:2000:1101:202C:6840:3A18:205F:B201-20200112043801

HyperCam's moveset would give him the ability to fire his razor blade from his right hand, whether it be shooting it across the screen, shooting three from the background, or the blade weaving left to right in the foreground. When he jumps from the background to the foreground, his jump can cause a decent amount of knockback. He can also use his lens laser in a similar way to the Yuri Kozukata assist trophy. It does do damage, obviously, but it also leaves you stuck in place for a few seconds, chipping away at your damage meter.

Unlike a lot of bosses, when you attack HyperCam, it doesn't do any damage. Well, how do you deal damage? Under his two health bars, (yes, he would have two health bars), there is a purple gauge representing his defense. Every time you attack him, it depletes. Once that's out out the way, HyperCam will get stunned, giving you ample time to jump onto his back and attack the crown until he gets back up and shakes you off. Repeat this process until his first health bar is depleted.

Then a cutscene plays that shows the crown's ruby getting cracked, making the light from the ruby slowly flicker on and off, and smoke erupting out of HyperCam's sides. This will stay for the rest of the battle by the way. The second phase has now begun.

In this phase, his attacks will become more faster and deal more damage, and his defense increases. By that, I mean that it takes more hits to stun him. He will also use the crown as part of his moveset. The attack will have HyperCam firing a ruby-colored laser that homes in on you off-screen. While the laser's off-screen, a pointer will constantly be on you until it appears on-screen, which means that you should stay away from that part of the stage, since an explosion will happen when it hits the ground while leaving behind some flames, similar to the Rathalos. After you land the final blow, the vines(?) that were scrambling HyperCam's circuits disintegrate and the crown's ruby fully breaks, causing it to fly off HyperCam, reverting him back to his normal form.

The fighters that would be playable during this battle (in story mode, anyways) could be everyone. It's sort of like Tabuu from Brawl, but you can only use one character, and the battle is a bit easier but still challenging to make up for it. Also, the fighters could have their own unique dialogue between HyperCam before the fight starts similar to Marvel vs Capcom: Infinite. But HyperCam gives unique dialogue as well to each fighter as well, unlike Ultron Omega who just says generic, evil stuff like "I will destroy you and the world!" or some stupid crap like that.

The stage could be the city (which, as far I'm aware, doesn't have a name) where the tournament took place, with Studio Gunner in ruins in the background along with the Gaylord Hotel, which suffered some damage, but not as much as it's unlucky next-door neighbor. The stage would be completely red and flames from HyperCam's destruction would be in the background as well.

And lastly, the music. In story mode, The music would obviously be "DREADSCAPE" in the first phase and "NIGHTMARESCAPE" in the second phase. In arcade mode, things would be more interesting. With each fighter, two different music tracks will play throughout each phase. Some examples would be both phases for the Shadow Queen from The Thousand-Year Door while playing as Geno, "Under My Control" and "C-R-O-W-N-E-D" from Kirby's Return to Dream Land while playing as King Dedede, "Bomb Rush Blush" from Splatoon 2 and "Calamari Inkantation" from Splatoon while playing as Off the Hook ft. Paruko, both phases of The Snatcher from A Hat in Time while playing as Men in Black, "Rules of Nature" and "It Has to Be This Way" from Metal Gear Rising: Revengeance (Yes, PlatinumGames worked on it, but Konami Digital Movement originally worked on it before passing it down) while playing as Solid Snake, the Buckethead King Neptune battle theme from The SpongeBob SquarePants Movie game and "Goofy Goober Rock" from the movie itself, and the Metal Madness battle theme and "What I'm Made Of" from Sonic Heroes while playing as Dr. Robotnik.

Well, that's my ideas. What about yours? I'd love to see what you can do with Unrestrained HyperCam 2 as a boss fight and I'd like to see what I would improve on to make this even better. 