Board Thread:King for A(nother) Day Discussion/@comment-33237367-20191002235350/@comment-71.255.116.68-20200320184822

Also his recovery has a windbox on both sides that pushes players away every time the wings flap, which he can do three times, propelling himself up in the air quite a bit every time, but not to the level of something like Hero's Zoom. (Further cementing his irritatingness as him actually having a good recovery allows him to continue to be in the battle and thus give him a "why won't you die god damnit" effect)

Due to his uniqueness as being a heavily trap-disabling character really only Smash Bros. Lawl has a category for that and a lot of characters that are in it like Nicolas Cage or Vince Offer usually just have moves that double as trap-removers and aren't entirely focused on it.

There is one notable exeption though who is suitably also a character based around slow internet, Inori Aizawa from Lawl What If?, definitely one of the Lawls with the most thought and animation.

Ironically both are kind of the opposite since Inori is a fast floaty character, while Ajit is a slow one who while not a heavyweight falls rather fast, but the idea is still there. (Also she concidentally already has my loading circle idea, but her's is a harmless stun mostly used for messing with traps and assists, while mine has just has much importance stunning players as it does traps)

Also said loading circle may be moved to the neutral special since the nerf gun is fairly worthless and could probably work as a side smash and side attack (for the charged and uncharged version), with him jutting his fidget spinner forwards changes to a down smash and special)