Board Thread:King for A(nother) Day Discussion/@comment-43491575-20200118163836/@comment-71.255.116.68-20200416214222

Cml5526 wrote: You know, the talk about the KFAD Tournament being turned into a fighting game has started to make me throw my idea out there. Instead, of turning it into a Smash-like game, I instead had the idea that this game would be more in the style of an arena fighter. It might not seem like much, considering the other arena fighters that came out, but there is definitely a lot of potential for this one. Conceptually, it's miles different from all the others of it's kin out there. Instead of one series or genre, it takes from all of pop culture, including singers, video games, anime, and many more. Each character has the possibility to be different from the others, which would offer a lot of replayability to find out how each one plays. Each stage could have it's own gimmicks so you never know what's going to happen next the first time you play. It also could have the bosses use the arenas to their advantage like leaping out of the arena and attacking from there. And if you think about it, this arena fighter being good is almost a necessity. Today, we live in a time where companies don't put any effort into these brawlers because they know that character hype alone would sell copies. I mean, we are kind of getting a turn-around now, but recently, we haven't gotten an arena brawler that held a certain excalibur that yes, even though it is another arena fighter, it has enough material in it to help it stand out and stand tall above the rest. So those are my thoughts. I mean I was basically already doing that in my stage ideas like the Final Corridor from Live A Live, the stage, and numerous other ideas like Hakurei Shrine, Planet Namek and Shadow Moses Island, each being 3D and having their own gimmicks like the stealth aspect of SHI, the fact HS is the back portion with a lake, the crowd in the generic stage for the musician characters, and the constantly changing stages aspect of FC.

I would quite implore you to look at that thread, dead though it may be, my fighters are 2D styled purely since they're based on ideas I made after King for a Day 1, before King for Another Day was even a thing.