Board Thread:King for A(nother) Day Discussion/@comment-33237367-20191002235350/@comment-71.255.116.68-20200416223201

I suppose right now is as good a point as any, but still keep in mind it's not AS in depth as HyperCam or Ajit.

Geno is basically styled to be a fighter better at long-range that unlike ZUN can still hold his own in close quarters.

Many of his attacks are ranged due to the fact that in the classic SNES turn-based RPGs SMRPG is based on, characters are usually around a couple feet away from enemies, as well as the large amount of ranged attacks and spells in Kingdom Hearts. However he still does have melee options taken from the Mii Gunner for.... well I'm sure we all know why.

Geno's overall playstyle is a Hit-And-Run Zoner, having many ranged options and overall being inspired by the way Kingdom Heart combat plays, being fast-paced running about, ducking in to deal multiple attacks to enemies then dodging, jumping or moving out of the way of enemies' attack patterns to retaliate with ranged, usually powerful spells and summons.

Being the second smallest character to HyperCam also helps, allowing him to easily dodge enemy attacks even if his speed isn't as high as it.

Geno also has a special gimmick based on how the spells from Super Mario RPG works in that many of his specials have stronger variants created by spamming the buttom, much like how Sonic's Spin Dash or Jigglypuff's Roll Out, such as simply tapping the button for his side special gives you Geno Whirl, a simple boomerang move, tapping it around 5 times gives you Sonic Boom (from Street Fighter II) that deals more damage and makes opponents wince like Falco's Blaster at the cost of not being able to return back, and if you manage to spam the button around 10 times will get you Geno Whirl's critical hit version that deals massive damage (with a special 999 effect, although obviously it doesn't deal that much damage) and stuns enemies in place akin to Warlock Punch before laucnhing them backwards. With his neutral special being a complex move that changes based on each individual tap, takien from Sundown's move list from Live A Live, incorporating Geno Beam as it's final version. (Keep in mind not all of Sundown's moves will be used, just one's that differ, I just don't want to look at them since I don't want to be spoiled on anything for that game)

He also has decent range on some of his smash moves as well due to usage of a keyblade that comes out of his arm, along with moves from the Mario RPG titles like Hammer contributing to other aerials and smash attacks.

His Level 1 would be Geno Boost giving both him (and his allies in a team match) slightly increased defense, power or knockback.

Level 2: Geno Blast's full power in-game version. A version with only one blast serves has his down special. It's either that or Geno Beam based on it'sin-game size since it is also his final neutral special.

Level 3: Trinity Limit adjustied for his character. The animation is the same, with the sphere of light and it bursting, but instead of a Keyblade, the animation for the move beginning is instead taken from Mii Gunner's down taunt.

Kingly Move: Geno Flash because how can you not, it's pretty much sacrilege to put Geno in anything and NOT have Geno Flash as a Final Smash or equivalent to one, I mean c'mon.

Time for characters I already had ideas for next noice, and also the first tag-team.