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Super Mario Bros. 2 (JP), also known as Super Mario Bros.: The Lost Levels, is a video game developed and published by Nintendo on Famicom in 1986. The game's composer is Koji Kondo.

On SiIvaGunner, the rips use the same "Song - Game" format as most other games, unlike it's predecessor, which uses the "Game Music - Song" format.

Overview[]

Super Mario Bros. 2 is the sequel to the classic NES game Super Mario Bros. It is however a Japan-exclusive title, as the original Famicom version was never properly localized outside of its origin country, deemed to hard for American audience, while the Super Mario Bros. 2 released internationally on NES actually was a modified version of a game titled Yume Kōjō: Doki Doki Panic. It eventually found its way to the west thanks to Super Mario All-Stars that featured it as "Super Mario Bros.: The Lost Levels". Despite using almost the same engine and graphics than the first game, it introduced several key elements to the Mario franchise such as gameplay differences between Mario and Luigi, Poison Mushrooms, and numerous inanimate objects receiving a pair of eyes. Its sequel was thankfully localized normally as Super Mario Bros. 3.

The game has no plot. Actually, it has the exact same as the first game (the classic "Bowser capturing Princess Toadstool" tale), some official sources referring to this game as a "parallel universe".

The game also mostly reused the exact same music than the first game, with a couple of minor tweaks here and there (a sliding sound for the playable characters and an improved/extended version of "Ending").

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