Super Smash Bros. Ultimate is a video game developed by Bandai Namco, Sora Ltd and HAL Laboratory and published by Nintendo for Nintendo Switch in 2018. The game has a multitude of composers from all around the industry under the supervision of Shogo Sakai and Hideki Sakamoto.
This playlist was actually created in January 2017 before anything about Super Smash Bros. Ultimate was known to the public. It was originally a fake game playlist, titled "Super Smash Bros. for Nintendo Switch" based on the rumor of an updated re-release of Super Smash Bros. for Wii U and 3DS for the Nintendo Switch. After the game's reveal but before its official name, the playlist and its rips were renamed to call the game Super Smash Bros. (working title).[citation needed] The playlist was renamed again to Super Smash Bros. game for the Nintendo Switch system at an unknown time.[citation really needed] After the game's title was revealed, the playlist was renamed to Super Smash Bros. UItimate (note that the lowercase "L" in "Ultimate" is replaced with an uppercase "i", a reference to the channel's name, which is also present in every Super Smash Bros. Ultimate rip).
Overview[]
Super Smash Bros. Ultimate is a crossover platform fighter featuring more-or-less the exact same gameplay as its predecessor Super Smash Bros. for Wii U and 3DS with minor tweaks for balancing, and with the addition of all previously-cut Smash characters returning plus brand new ones being added, 11 as DLC. The majority of the game's soundtrack comprises of returning remixes from past Smash games and songs directly lifted from other games, but there is also a large number of original compositions and remixes brand new to the game.
Continuing where GilvaSunner left off, this playlist uses different thumbnails depending on what franchise the track represents, with the game's logo on the right and official Super Smash Bros. Ultimate character renders placed left of said logo for authenticity/clickbait and aesthetic purposes.
These thumbnails were created by the SiIvaGunner team, and are mostly based on Gilva's Brawl thumbnail design, but with some elements continued from GilvaSunner's for 3DS thumbnail design, namely the screenshots in the background being positioned at an angle with lines separating them (though heavily de-emphasized), as well as the character render being in the center of an area without screenshots; the Ultimate design newly adds a horizontal area without screenshots, intersecting with the vertical one at the bottom-right so as to replicate the Super Smash Bros. logo.
In the Mii Brawler thumbnail, his face is obscured by a shadow. This is not featured in most official uses of the render, but it is presented this way on his pre-fight splash screen within the game itself.